Cloud Gaming Predicted to Generate Revenue of More Than $ 1 Billion in 2021


Cloud gaming will grow big in 2021. Yes, according to SB Sites, 2021 is the first time that the prospect of cloud gaming revenue exceeds $1 billion.

That's more than double that of cloud gaming revenue in 2020.

However, a different prediction came from Omdia. The analytics firm says cloud gaming will grow faster than that. Omdia estimates that cloud gaming will generate $3.8 billion in 2021 and $11.8 billion in 2025.

Cloud gaming is a technology where you can play games through the nearest server that is streamed to your device. As a result, you can play high-graphic games with only a low-specs device.

With cloud gaming, much of the growing market can be used to improve connectivity technologies, particularly 5G, which offers high-speed connections and low latency.

In fact, according to Ericsson Mobility Report in November, 106 communications service providers (CSP) have launched their 5G services and 22 of them have announced mobile cloud gaming platform services.

In fact, there are many strategies that can be used by CSP either by launching their own gaming platform or working with various gaming companies.

Whatever strategy is used, gaming is considered the main purpose of using 5G signals and the CSPs must go to great lengths to be able to compete with each other.

When discussing cloud gaming, then the mobile platform is expected to play a dominant role, because mobile is the most popular platform used by both gamers and non-gamers.

According to Appannie, mobile gaming will increase by 20 percent by 2021 and reach $120 billion mark.

Just like cloud gaming, mobile gaming is one of the sectors driven by the presence of 5G signals. According to Strategy Analytics itself, there will be more than 600 million smartphone users with 5G signals by the end of 2021.


Post a Comment

Previous Post Next Post