Cloud gaming was first introduced in 2000 by the G-cluster at the Electronic Entertainment Expo. At that time, G-cluster provided cloud gaming services by utilizing Wi-Fi technology.
The development is arguably not so fast, so it is long to be known to the public. A well-known video game developer, Crytek then did develop a cloud gaming system that began in 2005 aimed at Crysis.
But unfortunately, due to the availability of internet network infrastructure that is less made development stopped in 2007.
Major developments began in 2010 when OnLive was officially introduced to the public. OnLive was developed by Rearden. To access it, users need a computer device either Mac or Windows that uses an Intel processor.
Users can also connect with televisions using OnLive MicroConsole. Several video game companies support this platform such as Epic, Atari, EA, Ubisoft, and others.
In 2015, Sony Computer Entertainment officially became the owner of the OnLive patent. Some technology companies are also enlivening this breakthrough by launching their respective projects.
These companies include SFR, Nvidia, Google to Microsoft. Currently, cloud gaming providers can be said to be growing rapidly.