The global market for cloud gaming will reach 23.7 million users and is expected to pocket $1.6 billion in revenue by 2021, according to a newzoo researcher report. A global esports game and analytics provider.
The study expects revenue to grow to $6.53 billion by 2024. At that time, only 3 percent of the cloud gaming market was worked on globally.
Although the percentage is still small, the amount of income is already very potential. Moreover, during the pandemic, cloud gaming has offered an alternative that can be accessed by players to play games, as well as being the entrance of a variety of new games.
Then at the same time, a global chip shortage has hampered the supply of high-end PC components. In addition, the new generation of game consoles is the main obstacle for gamers to have reliable devices at least until 2020.
So cloud gaming becomes a solution because gamers no longer need to have a high-powered device to play premium games.